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Virtual Texturing using CUDA

Submitted by cholleme on Wed, 07/10/2009 - 00:00
Virtual texturing
The first results of my research have finally been made public. You can find our chapter, describing how virtual texturing can be optimized using CUDA, in GPU Pro: Advanced Rendering Techniques (the sucessor to the popular ShaderX series of books). For more information on this book also check out the blog .
A poster presenting our work was also on display at GTC, you can find it here .

OceanWaves for max 9 (32 and 64 bit) - Finally!

Submitted by cholleme on Thu, 24/04/2008 - 00:00

It took a lot longer than expected but the the ocean waves plugin is now available for max9 (32 and 64 bit). Download it here
It seems Max2009 plugins are once again incompatible with previous versions. So the 2k9 version is “under construction”. This time they found a new trick to annoy us programmers: Switching compilers! “The sdk hasn’t changed!!111” but you’ll have to recompile it anyway! Oh and they’re called Kinetix Discreet Autodesk now I think.

Working @ Barco and OceanWaves

Submitted by cholleme on Sun, 11/03/2007 - 01:00
Oceanwaves sample render
I started my new job at Barco Aerospace a while ago. I’m working there as a developper for avionics solutions. It’s a step away from computer games and graphics but it has been a very interesting experience so far.

On the OceanWaves front, I am planning to release a 64bit version soon. Also, here is a nice render Willi Hammes made with the OceanWaves plug in:

OceanWaves 3ds Max Plugin

Submitted by cholleme on Wed, 06/12/2006 - 01:00

The plugin was made shortly after I finished my thesis and is based on the same "Tessendorf" Ocean wave simulation math. I finished and cleaned it up a while ago but then forgot about it again. And now finally managed to realease this plugin!
Download and more info ...

Graphics programmer position @ SD

Submitted by cholleme on Sat, 01/07/2006 - 00:00

Splash Damage is looking for a Graphics Programmer to join their studios in London, England.

Job Description
Splash Damage’s Graphics Programmer will be responsible for implementing and refining graphics features in our games. They will work with Splash Damage’s Programming Team on all issues relating to graphics, and work closely with the Producer and Art Team to co-ordinate graphics deliverables.

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Recent Posts

  • Virtual Texturing... - Oct. 07
  • OceanWaves for max... - Apr. 24
  • Working @ Barco and... - Mar. 11
  • OceanWaves 3ds Max... - Dec. 06
  • Graphics programmer... - Jul. 01

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