It took a lot longer than expected but the the ocean waves plugin is now available for max9 (32 and 64 bit).
Download it here
It seems Max2009 plugins are once again incompatible with previous versions. So the 2k9 version is “under construction”.
This time they found a new trick to annoy us programmers: Switching compilers! “The sdk hasn’t changed!!111” but you’ll have to recompile it anyway!
Oh and they’re called Kinetix Discreet Autodesk now I think.
I started my new job at Barco Aerospace a while ago. I’m working there as a developper for avionics solutions. It’s a step away from computer games and graphics but it has been a very interesting experience so far.
On the OceanWaves front, I am planning to release a 64bit version soon. Also, here is a nice render Willi Hammes made with the OceanWaves plug in:
The plugin was made shortly after I finished my thesis and is based on the same “Tessendorf” Ocean wave simulation math. I finished and cleaned it up a while ago but then forgot about it again. And now finally managed to realease this plugin!
Download and more info …
Splash Damage is looking for a Graphics Programmer to join their studios in London, England.
Job Description
Splash Damage’s Graphics Programmer will be responsible for implementing and refining graphics features in our games. They will work with Splash Damage’s Programming Team on all issues relating to graphics, and work closely with the Producer and Art Team to co-ordinate graphics deliverables.
Essential Skills and Experience
Preferred Skills and Experience
In the first instance, please register your interest by mailing jobs@splashdamage.com with the appropriate position in the subject line. We do reply to all applications.
I just discovered that Tenebrae now has a Wikipedia article I don’t know how long this has been there, but somehow it is very cool seeing your own work end up on Wikipedia.