This post describes some of the technical details of Brink. The PC version of Brink allows a unique look under the hood trough various developer console commands. (See the end of this post for a list of interesting commands). I previously worked on the idTech 4 engine at Splash Damage when they were developing Enemy Territory Quake Wars (ETQW) so it is also a look at how the idTech 4 engine (Doom3, Quake4, ETQW, Wolfenstein, Prey) has evolved over the last few years to bring it up to date with the latest rendering technologies. It is important to note that all the information in this post is speculation and that it was derived by playing around with the game and the developer console commands.