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OceanWaves for max 9 (32 and 64 bit) - Finally!
134 days ago

It took a lot longer than expected but the the ocean waves plugin is now available for max9 (32 and 64 bit).
Download it here

It seems Max2009 plugins are once again incompatible with previous versions. So the 2k9 version is “under construction”.
This time they found a new trick to annoy us programmers: Switching compilers! “The sdk hasn’t changed!!111” but you’ll have to recompile it anyway!
Oh and they’re called Kinetix Discreet Autodesk now I think.

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Working @ Barco and OceanWaves
544 days ago

I started my new job at Barco Aerospace a while ago. I’m working there as a developper for avionics solutions. It’s a step away from computer games and graphics but it has been a very interesting experience so far.

On the OceanWaves front, I am planning to release a 64bit version soon. Also, here is a nice render Willi Hammes made with the OceanWaves plug in:

Ocean Render

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OceanWaves 3ds Max Plugin
639 days ago

The plugin was made shortly after I finished my thesis and is based on the same “Tessendorf” Ocean wave simulation math. I finished and cleaned it up a while ago but then forgot about it again. And now finally managed to realease this plugin!
Download and more info …

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Graphics programmer position @ SD
798 days ago

Splash Damage is looking for a Graphics Programmer to join their studios in London, England.

Job Description
Splash Damage’s Graphics Programmer will be responsible for implementing and refining graphics features in our games. They will work with Splash Damage’s Programming Team on all issues relating to graphics, and work closely with the Producer and Art Team to co-ordinate graphics deliverables.

  • Work with the Art Team to define graphics requirements
  • Implement graphics systems and refine as needed
  • Work with hardware vendors to implement new graphics features

Essential Skills and Experience

  • Prior graphics programming experience, either commercially or on a completed engine mod with multiple releases
  • Strong interest in researching and implementing new graphics related technologies
  • Expert in OpenGL, including the newest extensions ( e.g. shaders, vertex buffer objects, frame buffer objects ) and low level issues
  • Experience with writing and maintaining shaders, both in high level languages (cg, glsl ) and assembler
  • Experienced and proficient in C++
  • Ability to write clear, maintainable, portable code
  • Good verbal and written English skills
  • Strong math background

Preferred Skills and Experience

  • Knowledge of id technologies (esp. Doom 3 and/or Quake 4)
  • Experience with particle systems
  • Experience with Direct X
  • Experience with console development
  • Experience with multi-threaded development
  • Basic knowledge of 3D modelling packages

In the first instance, please register your interest by mailing jobs@splashdamage.com with the appropriate position in the subject line. We do reply to all applications.

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Tenebrae gets wikipedia article
943 days ago

I just discovered that Tenebrae now has a Wikipedia article I don’t know how long this has been there, but somehow it is very cool seeing your own work end up on Wikipedia.

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