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WebGL Considered Harmful (for Silverlight at least...)

Submitted by cholleme on Fri, 17/06/2011 - 15:45

How can you post this WebGL Considered Harmful with a straight face when you got a page which describes exactly the same thing using a proprietary technology of your own? The Future of Microsoft Silverlight.

An interesting citation from this 'future' teaches us it will contain an "Immediate mode graphics API allows direct rendering to the GPU.". Thanks but I'd rather trust WebKit or Mozilla's abilities to develop appropriate sandboxing than some proprietary monstrosity from the people who invented ActiveX plugins. Even the meager excuse that OpenGL ICD drivers could be less secure than the DirectX drivers controlled by Microsoft is just nonsense since Chrome actually runs WebGL using a DirectX translator on Windows platforms.

Brink technical analysis

Submitted by cholleme on Fri, 10/06/2011 - 12:18

This post describes some of the technical details of Brink. The PC version of Brink allows a unique look under the hood trough various developer console commands. (See the end of this post for a list of interesting commands). I previously worked on the idTech 4 engine at Splash Damage when they were developing Enemy Territory Quake Wars (ETQW) so it is also a look at how the idTech 4 engine (Doom3, Quake4, ETQW, Wolfenstein, Prey) has evolved over the last few years to bring it up to date with the latest rendering technologies. It is important to note that all the information in this post is speculation and that it was derived by playing around with the game and the developer console commands.

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Virtual Texturing Demo Movie

Submitted by cholleme on Wed, 11/05/2011 - 16:32

A video of the virtual texturing demo we have been working on is now available. This is all rendered in real-time at full HD resolution without any visual popping or texture loading.

Virtual Texturing using CUDA

Submitted by cholleme on Wed, 07/10/2009 - 00:00
Virtual texturing
The first results of my research have finally been made public. You can find our chapter, describing how virtual texturing can be optimized using CUDA, in GPU Pro: Advanced Rendering Techniques (the sucessor to the popular ShaderX series of books). For more information on this book also check out the blog .
A poster presenting our work was also on display at GTC, you can find it here .

OceanWaves for max 9 (32 and 64 bit) - Finally!

Submitted by cholleme on Thu, 24/04/2008 - 00:00

It took a lot longer than expected but the the ocean waves plugin is now available for max9 (32 and 64 bit). Download it here
It seems Max2009 plugins are once again incompatible with previous versions. So the 2k9 version is “under construction”. This time they found a new trick to annoy us programmers: Switching compilers! “The sdk hasn’t changed!!111” but you’ll have to recompile it anyway! Oh and they’re called Kinetix Discreet Autodesk now I think.

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Recent Posts

WebGL Considered Harmful (for Silverlight at least...)
36 weeks 6 days ago
Brink technical analysis
38 weeks 1 hour ago
Virtual Texturing Demo Movie
42 weeks 1 day ago
Virtual Texturing using CUDA
2 years 21 weeks ago
OceanWaves for max 9 (32 and 64 bit) - Finally!
3 years 44 weeks ago

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