Virtual Texturing using CUDA
07. October 2009 Uncategorized 0
The first results of my research have finally been made public. You can find our chapter, describing how virtual texturing can be optimized using CUDA, in GPU Pro: Advanced Rendering Techniques (the sucessor to the popular ShaderX series of books). For more information on this book also check out the blog .
A poster presenting our work was also on display at GTC, you can find it here .