Tiled resources in DirectX 11.2
I’m very proud that our technology demo running on our main product, Granite, was shown as part of the Microsoft //build keynote this morning (A video of the keynote will be posted here). The keynote introduced the DirectX “tiled resources” API as one of the key technologies that enables developers to make games with unprecedented amounts of detail. The tiled resources API basically exposes the underlying hardware page table to application developers. It´s really cool as a graphics programmer to see when something you’ve been working on for years (first at Splash Damage, then as a researcher and now at our Company Graphine) finally gets hardware acceleration.