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Graphics programmer position @ SD
Jul 1, 01:09 AM

Splash Damage is looking for a Graphics Programmer to join their studios in London, England.

Job Description
Splash Damage’s Graphics Programmer will be responsible for implementing and refining graphics features in our games. They will work with Splash Damage’s Programming Team on all issues relating to graphics, and work closely with the Producer and Art Team to co-ordinate graphics deliverables.

  • Work with the Art Team to define graphics requirements
  • Implement graphics systems and refine as needed
  • Work with hardware vendors to implement new graphics features

Essential Skills and Experience

  • Prior graphics programming experience, either commercially or on a completed engine mod with multiple releases
  • Strong interest in researching and implementing new graphics related technologies
  • Expert in OpenGL, including the newest extensions ( e.g. shaders, vertex buffer objects, frame buffer objects ) and low level issues
  • Experience with writing and maintaining shaders, both in high level languages (cg, glsl ) and assembler
  • Experienced and proficient in C++
  • Ability to write clear, maintainable, portable code
  • Good verbal and written English skills
  • Strong math background

Preferred Skills and Experience

  • Knowledge of id technologies (esp. Doom 3 and/or Quake 4)
  • Experience with particle systems
  • Experience with Direct X
  • Experience with console development
  • Experience with multi-threaded development
  • Basic knowledge of 3D modelling packages

In the first instance, please register your interest by mailing jobs@splashdamage.com with the appropriate position in the subject line. We do reply to all applications.

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